The 3ds Max London User Group meets on the first Wednesday of every month at The Plough, opposite the British Museum. Started in 2007, the group enjoys a great number of professional members from London's advertising, architectural and animation industries. We meet to discuss ideas, methods and projects in a friendly, relaxed setting.

Wednesday, 25 January 2012

3DS Max London User Group Wednesday 1st February

For 7pm, Upstairs at The Plough, 27 Museum Street, WC1A  map

Hi everyone, 

I hope you've had a good start to 2012! We've got two speakers lined up for next Wednesday 1st February so far. First up is Andrew Hickinbottom, a talented character artist who's going to show us his work and give us an insight into his creative process, using 3ds Max of course. I'm sure many of you will recognise his distinctive style, check out his gallery first!
 

Neil Hazzard, Autodesk M&E, had some bad luck travelling down to London for the last meeting but the delay will be worthwhile. Neil is the development lead on rendering and interactive viewports for 3ds Max, and is coming along to discuss Nitrous and perhaps Iray, time willing. A great opportunity to discuss everyone’s favourite 3D program with one of the key developers!
 

As always, please bring some of your own work to share with the group, I’m looking for presenters for 2012. If you are interested or know someone who is, please email me.

Remember, details posted at www.3dslondon.co.uk and on Twitter, follow @3dslondon. Make sure you come along to catch up with everybody and all their latest news after the break… Everyone welcome, see you there!

 

Wednesday, 7 December 2011

3ds London Member's Web Presence

I hope everyone enjoyed last night; thanks to everyone at Hayes Davidson for hosting, all the presenters and everyone else who's come along this year and made the evenings worthwhile.

The next meeting will be on Wednesday 1st February 2012 at The Plough. Hopefully, Neil Hazzard will be able to make it! We have a number of great speakers lined up already, if you're interested in talking next year let me know.

Peter Guthrie's presentation was brilliant, as is his blog. If you have one, let me know so we can start a blogroll here on the site; leave a comment on this post, or email me directly, use Twitter or Linked In.
To get things started, here's mine. See you all next year!

Saturday, 3 December 2011

Neil Hazzard & Peter Guthrie @ 3ds London, 7th December

From 7pm

HayesDavidson
Studio A
21 Conduit Place
London W2 1HS

Map and Directions



It’s the last 3ds London of 2011, and to wrap up the year we have a busy event planned. If you squeezed into The Plough last month, thanks, I hope you were squashed up against someone nice. Happily, we’ll have a bit more space this month, Hayes Davidson have kindly opened their doors (figuratively, you’re going to have to knock) for us to enjoy their hospitality again. There’s going to be a couple of short presentations first from members whose work has been in the news recently which will be great, please bring along some of your own work to show the group too.



Neil Hazzard, Autodesk M&E, is our first presenter; Neil is the development lead on rendering and interactive viewports for 3ds Max, and is coming along to discuss Nitrous and perhaps Iray, time willing. A great opportunity to discuss everyone’s favourite 3D program with one of the key developers!



I’m very happy that Peter Guthrie will be the second presenter. A freelance visualisation artist with a background in architecture, Peter studied architecture in Edinburgh, Scotland and worked as an architect for several years before making the switch to visualisation. Peter recently presented at the SOA Academy Days in Venice and enjoys sharing his findings via his blog. There’s no way you haven’t heard of Peter if you’re involved in Arch Viz, he’s travelling a long way to make the evening so don’t miss it!



It’s going to be a brilliant evening so do come along, everyone is welcome. Remember, please bring along some of your own work to show the group too! Next year, as usual, we’ll skip January, then back at The Plough for February. Details posted at www.3dslondon.blogspot.com, LinkedIn and Twitter, follow @3dslondon.

Kind regards, Simon

Thursday, 3 November 2011

Vray @ 3ds London on YouTube




Hi Everyone,

I hope you enjoyed last night if you came along. I knew it would be busy, but I think it was the highest attendance the group has ever had. It certainly felt like it in that room! So if you were stuck at the back, sorry. My colleague recorded the presentation on his iphone, and it’s actually pretty good. Thanks Krish!

Next month is shaping up to be another good evening (at Hayes Davidson's studio) so put Wednesday 7th December in your calendar. Remember, details posted at www.3dslondon.blogspot.com and on Twitter, follow @3dslondon.




Wednesday, 26 October 2011

Vray @ 3ds London Wednesday 2nd November


For 7pm
Upstairs at The Plough, 27 Museum Street, WC1A


Hi everyone,

This November Teddy Ilieva and Jimmy Krastev are flying over to show us some of the latest Vray features. It will be a great chance to catch up with some of the Chaos Group team in the usual relaxed setting of 3ds London. Some of the areas they’ll be covering:

V-Ray® 2.0 for 3ds Max - the latest trendsetting rendering technologies by Chaos Group

1.    Memory efficiency with Render time subdivisions
2.    Displacement geometry - cool tricks
3.    Rendering heavy geometry with V-Ray Proxy
4.    V-Ray RT accelerating the shading process
5.    Creating advanced layered shaders
6.    Light Cache improvements - retrace threshold
7.    V-Ray stereoscopic rig - shade map optimizations for rendering stereoscopy
8.    Distance texture - use procedurally generated textures to create a wide range of effects based on the distance between various objects in the scene
9.    Lens analysis tool - easily match the distortion of your real world and your virtual cameras
10.    Multi-sub texture – assign different textures based on object ID
11.    Light select render element – extract the contribution of each light to the scene, change their intensity in post-production and compose them back together
12.    Adding realism to your refractive materials with light dispersion
13.    V-Ray RT running on CPU vs. GPU


As always, please bring some of your own work to share with the group, and I’m looking for some short presentations for DECEMBER. If you are interested or know someone who is, please email me.

Remember, details posted at www.3dslondon.blogspot.com and on Twitter, follow @3dslondon. If you’ve been along recently, you’ll know it gets busy…  So get there early if you want a seat!

Kind regards, Simon

Thursday, 20 October 2011

Vray at 3ds London 2nd November

Chaosgroup have confirmed their presentation, further details in just a few days!

Monday, 3 October 2011

Wednesday 5th October


3DS Max London User Group
Wednesday 5th October
For 7pm

Upstairs at The Plough, 27 Museum Street, WC1A

 Hi everyone,
This Wednesday 5th October we’ve lined up a brilliant presentation from Pete Addington. Check out Pete’s great site first, www.lonerobot.net. Pete will be presenting Creative character systems for studios great and small: The presentation will highlight some of the character-focused pipelines integrated into Impossible TV's framework over the last few years. Pete will talk about Lonerobot's modular design pattern and how this can be adapted to different types of character-based projects without modification. He’ll demo some custom tools written with dotnet and maxscript and perform a real-time demonstration of developing a character layer control system for production.
 So a little different from the past few months, I hope you’ll come along to enjoy it. As always, please bring some of your own work to share with the group, and I’m looking for presenters for DECEMBER. If you are interested or know someone who is, please email me.

Remember, details posted at www.3dslondon.blogspot.com and on Twitter, follow @3dslondon. If you’ve been along recently, you’ll know it gets busy…  So get there early if you want a seat!

Kind regards, Simon